Articles to explain how I work, share my findings and have a place to publish smaller or unfinished projects:
From architecture to video games how i got here Meta
Making Fire a stylized breakdown VFX
Texture first, model later reverse your workflow Art direction
Recording a month of work a personal project, step by step devlog
I built a 3D model viewer and I am proud programming web
Scene setup for art direction supervise your props Art direction
id Software Principles the work ethic of masters programming
Playing with code procedural pleasure programming web